Outlast 2 game story
Outlast 2 game story series#
Having only released last year on other platforms, Red Barrels' newest swing at the series is confident and refined, and certainly draws you into the story as well as the horror going on around you. It may not be family friendly, but it's detailed, nerve-wracking, and a great scary game for taking with you on the go. The notes may explain everything, but their presentation is kind of cumbersome, so I rarely read them.Much like Outlast: Bundle of Terror, Outlast 2 has been well-awaited on the Switch. As far as the story goes, it was easier to piece together than the first game, but leaves a lot more questions asked than answered. That doesn't necessarily mean you should be able to kill your enemies, but it would be nice to at least incapacitate them briefly to get out of the stickier situations so that you can get a lay of the land to find your next destination. I think it would've benefited from some form of self-defense - especially considering the sheer amount of enemies there are (especially in comparison to the first game). It kind of reminded me of RE4 and RE7 with a few of the more hellish set pieces of Bloodborne. You don't lose any progress and you're completely healed (your camera's batteries may also be replenished, but I don't remember this for sure). Also, the consequence of dying is fairly light. Also, if you're ever pursued, reaching a checkpoint immediately makes the enemies forget you're there and practically disappear (unless it's a scripted conflict). Things are unrelentingly f'ed up so early on that each new addition to the f'ed up department feels like a desperate attempt to one-up itself. It had some pretty messed up aspects, but its attempts to disturb mostly felt forced. Unlike the first Outlast, I never found Outlast 2 to be that scary. The game then respawned me in the right direction. At a key moment towards the end, I was loaded in facing my pursuers who killed me immediately. Sometimes the game loads you in facing the wrong direction. There are some tight areas, fortunately, where progression is pretty clear, but there are many open spaces where I found myself circling the perimeter or zig-zagging the area looking for the next place I was supposed to go.
The real challenge in Outlast 2 is finding out where the hell to go. The real challenge in Outlast 2 is I had heard this game is absolutely unfair in its difficulty, but I found that evasion wasn't the problem. I had heard this game is absolutely unfair in its difficulty, but I found that evasion wasn't the problem.
Also, I understand people complaining about the game being repetitive however I do not feel that way about the game.
Outlast 2 game story trial#
Also, there is a lot of trial and error, so be ready to die several times reasonlessly. Mechanics are great and I haven't find a bug. Unlike RE7, you never feel safe, there is no safe room or weapons to protect you. I found it compelling so far, though I anticipate the ending will not reveal everything. The subjects on the games are reserved for Adults. B- STORY- This is not a game for kids or teenagers. The atmosphere created submerses you into the game (also, it's half the price of an AAA game- it is as nice as RE7- leave the VR aside).
A- GRAPHICS- The game looks I played same 10 hours on this game, on normal (as my son advised me that Outlast games are really hard on hard). I played same 10 hours on this game, on normal (as my son advised me that Outlast games are really hard on hard).